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author | 2025-02-13 14:13:49 +0530 | |
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committer | 2025-02-13 14:13:49 +0530 | |
commit | 8a2e1006b3b272126332aa064f3ad95387129544 (patch) | |
tree | 944c80ac612a65980d94a54ba11b6c7102037ecf /.config/cava/shaders/pass_through.vert | |
parent | dcbb16d8b08ff5956abef5e6478b59df2e93ad35 (diff) | |
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Diffstat (limited to '.config/cava/shaders/pass_through.vert')
-rw-r--r-- | .config/cava/shaders/pass_through.vert | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/.config/cava/shaders/pass_through.vert b/.config/cava/shaders/pass_through.vert new file mode 100644 index 0000000..a4f20e5 --- /dev/null +++ b/.config/cava/shaders/pass_through.vert @@ -0,0 +1,14 @@ +#version 330 + + +// Input vertex data, different for all executions of this shader. +layout(location = 0) in vec3 vertexPosition_modelspace; + +// Output data ; will be interpolated for each fragment. +out vec2 fragCoord; + +void main() +{ + gl_Position = vec4(vertexPosition_modelspace,1); + fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0; +} |