From 8a2e1006b3b272126332aa064f3ad95387129544 Mon Sep 17 00:00:00 2001 From: Biswakalyan Bhuyan Date: Thu, 13 Feb 2025 14:13:49 +0530 Subject: new dot files --- .config/cava/shaders/northern_lights.frag | 34 +++++++++++++++++++++++++++++++ 1 file changed, 34 insertions(+) create mode 100644 .config/cava/shaders/northern_lights.frag (limited to '.config/cava/shaders/northern_lights.frag') diff --git a/.config/cava/shaders/northern_lights.frag b/.config/cava/shaders/northern_lights.frag new file mode 100644 index 0000000..ecd859a --- /dev/null +++ b/.config/cava/shaders/northern_lights.frag @@ -0,0 +1,34 @@ +#version 330 + +in vec2 fragCoord; +out vec4 fragColor; + +// bar values. defaults to left channels first (low to high), then right (high to low). +uniform float bars[512]; + +uniform int bars_count; // number of bars (left + right) (configurable) + +uniform vec3 u_resolution; // window resolution, not used here + +//colors, configurable in cava config file +uniform vec3 bg_color; // background color(r,g,b) (0.0 - 1.0), not used here +uniform vec3 fg_color; // foreground color, not used here + +void main() +{ + // find which bar to use based on where we are on the x axis + int bar = int(bars_count * fragCoord.x); + + float bar_y = 1.0 - abs((fragCoord.y - 0.5)) * 2.0; + float y = (bars[bar]) * bar_y; + + float bar_x = (fragCoord.x - float(bar) / float(bars_count)) * bars_count; + float bar_r = 1.0 - abs((bar_x - 0.5)) * 2; + + bar_r = bar_r * bar_r * 2; + + // set color + fragColor.r = fg_color.x * y * bar_r; + fragColor.g = fg_color.y * y * bar_r; + fragColor.b = fg_color.z * y * bar_r; +} -- cgit v1.2.3-59-g8ed1b